Head of Community · Supercell

Ten years turning players into Supercell's greatest asset.

I was a Clash of Clans player before I was anything else. A Reddit mod. Then Supercell flew me to Finland for a fan event — and my career changed direction entirely. That was over a decade ago.

Ryan Lighton
10+
Years at Supercell
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About

Ryan Lighton at Supercell HQ

Supercell HQ, Helsinki — home for over a decade

Community isn't a support function.
It's how games stay alive.

I became a community manager the slow way. Started as a Clash of Clans player, became a subreddit mod, and eventually Supercell flew me to Finland for a fan event. I never really left.

Over a decade later I've built the Creator Program from zero to 290,000+ creators with 3.71 billion combined subscribers. I've shipped the in-game Community Hub, built the production arm that generates viral moments without a single update, and helped embed community thinking directly into game development.

My view is simple: players who feel genuinely connected play longer, spend more, recruit their friends, and create the content that brings the next wave in. That's not a theory — I've watched it happen across Supercell's portfolio for ten years.

Ask me about it. I'll probably talk for too long.

Community Strategy Creator Ecosystems Team Building Games Industry Live Ops Player Relations
290K+Creators in the program
3.71BCombined creator subscribers
40.5MQR bounty claims in 2024
D30 retention uplift
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What I've Built

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Speaking & Media

Ryan on stage SXSW London 2026
Conference
2026

SXSW London — Creator Programs at Scale

On stage presenting Supercell's creator ecosystem: 40.5M QR bounty claims, 2× D30 retention for engaged players, and the infrastructure behind a programme with no parallel in mobile gaming.

The Community Revolution podcast
Podcast
2023

The Community Revolution — Building Communities That Empower

A deep-dive on how Supercell builds community and culture, the symbiotic relationship with players, and empowering creators to make a living from their passion.

Listen on Spotify →
Apple App Store editorial — In Brawl Stars, You Call the Shots
Editorial · Apple App Store
2018

"In Brawl Stars, You Call the Shots"

Featured by Apple on the App Store front page — on building Brawl Stars around genuine player feedback, from community-designed maps to fan-driven in-game decisions.

Read on App Store →

Available for keynotes, panels, and podcasts on community strategy, creator ecosystems, and building for games.

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Let's talk community.

Whether you're building a creator program, rethinking how your game relates to its players, or just want to swap notes on community strategy — I'm easy to reach.